DEV SITE ..48
Salary Range
€30k - €66k
Career Zone

In Brief...

Uses programming skills to improve the workflow of game artists and help them achieve great results.

Knowledge

  • Computers and Electronics Knowledge of circuit boards, processors, chips, electronic equipment, and computer hardware and software, including applications and programming.
  • Design Knowledge of design techniques, tools, and principles involved in production of precision technical plans, blueprints, drawings, and models.
  • English Language Knowledge of the structure and content of the English language including the meaning and spelling of words, rules of composition, and grammar.
  • Communications and Media Knowledge of media production, communication, and dissemination techniques and methods. This includes alternative ways to inform and entertain via written, oral, and visual media.
  • Psychology Knowledge of human behavior and performance; individual differences in ability, personality, and interests; learning and motivation; psychological research methods; and the assessment and treatment of behavioral and affective disorders.
Knowledge areas are ranked by their importance to this career

Skills

  • Programming Writing computer programs for various purposes.
  • Active Listening Giving full attention to what other people are saying, taking time to understand the points being made, asking questions as appropriate, and not interrupting at inappropriate times.
  • Complex Problem Solving Identifying complex problems and reviewing related information to develop and evaluate options and implement solutions.
  • Critical Thinking Using logic and reasoning to identify the strengths and weaknesses of alternative solutions, conclusions or approaches to problems.
  • Reading Comprehension Understanding written sentences and paragraphs in work related documents.
Skills are ranked by their importance to this career

Work Environment

Game Technical Artists typically work in the following Career Sectors:

Visual Arts
Art, Craft & Design
Software Development
Information Technology (IT)
Gaming
Information Technology (IT)

Videos on the Web

Most commonly reported Work Activities

  • Interacting With Computers Using computers and computer systems (including hardware and software) to program, write software, set up functions, enter data, or process information.
  • Thinking Creatively Developing, designing, or creating new applications, ideas, relationships, systems, or products, including artistic contributions.
  • Making Decisions and Solving Problems Analysing information and evaluating results to choose the best solution and solve problems.
  • Communicating with Supervisors, Peers, or Subordinates Providing information to supervisors, co-workers, and subordinates by telephone, in written form, e-mail, or in person.
  • Getting Information Observing, receiving, and otherwise obtaining information from all relevant sources.
  • Establishing and Maintaining Interpersonal Relationships Developing constructive and cooperative working relationships with others, and maintaining them over time.
  • Documenting/Recording Information Entering, recording, storing, or maintaining information in written or electronic/magnetic form.
  • Updating and Using Relevant Knowledge Keeping up-to-date technically and applying new knowledge to your job.
  • Organising, Planning, and Prioritising Work Developing specific goals and plans to prioritise, organise, and accomplish your work.
  • Identifying Objects, Actions, and Events Identifying information by categorising, estimating, recognising differences or similarities, and detecting changes in circumstances or events.

 

 

The Work

A 'Tech Artist' is someone who is both a digital artist and a programmer. This is a loosely defined role, and the tasks performed will vary from company to company.

In general, a Tech Artist understands the software used to create digital environments and art, and is able to modify, improve, or write new software to expand what is possible.

For a team making video games, they are often involved with creating materials, shaders, or visual effects (VFX). These digital assets can be quite technical, as they need to adjust to lighting conditions or the player’s graphic settings.

Game artists often find Tech Artists delightful to work with, because they can help resolve issues quickly and allow more time to be spent on creation. In some cases, they may also be able to assist Game Animators in their work.

While every studio is different, in a team with less than 20 people there may not be a Tech Artist. Instead, a game artist with some technical competency could perform parts of this role.

Work tasks...

  • Create new materials, shaders, or visual effects (VFX) using a combination of code and industry-standard tools.
  • Support game artists with the technical side of their work, by providing one-to-one assistance and writing plugins or scripts which can accelerate and automate tasks.
  • Write code to improve the rendering, lighting, or performance of graphics in a game engine.
  • Communicate with programmers and artists to mediate between the two teams.
  • Fix issues with 2D and 3D game assets, to ensure they work as intended.

 

Most commonly reported Work Tasks

  • Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.
  • Provide feedback to designers and other colleagues regarding game design features.
  • Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.
  • Devise missions, challenges, or pussles to be encountered in game play.
  • Guide design discussions between development teams.
  • Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.
  • Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.
  • Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.
  • Conduct regular design reviews throughout the game development process.
  • Solicit, obtain, and integrate feedback from design and technical staff into original game design.

Qualities - Game Technical Artist

Being a good Tech Artist doesn’t require the typical skills of an artist — they don’t need to draw, sketch, or sculpt. Instead, they should have a good eye for visuals, and be able to find ways of making software produce the results they want.

Programming skills are valuable, and could range from basic scripting to being a qualified software engineer. Perhaps most important is not being afraid of code, and being ready to learn on the job and through experience.

Communication is essential to a Tech Artist’s role, as they will need to work across many departments.

Interests - Game Technical Artist

This occupation is typically suited for people with the following Career Interests:

Creative

Creative people are drawn to careers and activities that enable them to take responsibility for the design, layout or sensory impact of something (visual, auditory etc). They may be atrracted to the traditional artistic pursuits such as painting, sculpture, singing, or music. Or they may show more interest in design activities, such as architecture, animation, or craft areas, such as pottery and ceramics.

Creative people use their personal understanding of people and the world they live in to guide their work. Creative people like to work in unstructured workplaces, enjoy taking risks and prefer a minimum of routine.

Enterprising

Enterprising people like situations that involve using resources for personal or corporate economic gain. Such people may have an opportunistic frame of mind, and are drawn to commerce, trade and making deals. Some pursue sales and marketing occupations. Many will eventually end up owning their own business, or in management roles in larger organisations. They tend to be very goal-oriented and work best when focused on a target. Some have an entrepreneurial inclination.

Entry - Game Technical Artist

The journey to become a Tech Artist might begin by becoming a Game Artist or a Game Programmer. Over time, working with people across departments could lead to an opportunity in bridging creative and technical teams.

This is a highly skilled role, and each individual will have a different subset of the overall skills of a Tech Artist. Some might focus more on tools programming, some on asset creation, and some on being an artist while providing some technical support.

Further info...

Last Updated: January, 2023

Pay & Salary - Game Technical Artist

Salary Range (thousands per year)* €30k - €66k

Salries vary based on employer, location, role, duties, and experience. Salary can be sessional based on project work.

Data Source(s):
Blake & Filip/ Indeed/ Payscale/ Prosperity.ie

Last Updated: July, 2024

* The lower figures typically reflect starting salaries. Higher salaries are awarded to those with greater experience and responsibility. Positions in Dublin sometimes command higher salaries.

View Salary information from Indeed.ie
Note: data not aways available

Labour Market Updates - Game Technical Artist

This information has been derived from the Solas National Skills Bulletin (2023).

Employment has grown strongly for this occupation each year over the five-year period, particularly between 2020 and 2021, where it grew by over 9,000 persons. Those employed are primarily male (83%), working full-time (98%), and 85% were aged 25-54 years (exceeding the national average of 69%). Four-fifths were employed in the ICT sector, with the remainder spread across many sectors. Recent job hires in 2022 exceeded any employment growth indicating that job churn is a factor for this occupation. Almost two-fifths (39%) were non-Irish citizens (compared to a national average of 19%). At over 4,300, the number of employment permits issued in 2022 was almost equivalent to the increase in employment over the same time period. Although the number of new employment permits issued in the first five months of 2023 have slowed, they remained above 2021 levels. Most employment permits were issued for the ICT sector, for software engineering/development roles, although permits were also issued across many sectors of the economy.

There was a high volume of difficult-to-fill mentions in the Recruitment Agency Survey (various developer roles) and vacancies for software engineers were the most frequently cited occupation in the Skills for Growth data as being difficult to fill, with demand occurring across a range of sectors including manufacturing (e.g. med tech), fintech, ICT, and professional services; the most commonly sought technical skills included scrum/agile and SQL, while transversal skills such as data analysis, data management, communication and problem solving were also in demand. After other engineering professionals, this occupation had the highest number of job postings advertised online in 2022, although the number declined by 6% compared to 2021. 

While shortages are likely to have eased somewhat compared to earlier years, demand for software developers remains high and shortages are likely to persist economy-wide, including in the industry, finance, education, health, and wholesale/retail sectors. 

Useful Contacts - Game Technical Artist

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