DEV SITE ..48
Salary Range
€35k - €55k
Career Zone

In Brief...

Texture artists are responsible for digitally painting a variety of surface textures for characters, environment or props.

Knowledge

  • Computers and Electronics Knowledge of circuit boards, processors, chips, electronic equipment, and computer hardware and software, including applications and programming.
  • English Language Knowledge of the structure and content of the English language including the meaning and spelling of words, rules of composition, and grammar.
  • Design Knowledge of design techniques, tools, and principles involved in production of precision technical plans, blueprints, drawings, and models.
  • Communications and Media Knowledge of media production, communication, and dissemination techniques and methods. This includes alternative ways to inform and entertain via written, oral, and visual media.
  • Customer and Personal Service Knowledge of principles and processes for providing customer and personal services. This includes customer needs assessment, meeting quality standards for services, and evaluation of customer satisfaction.
Knowledge areas are ranked by their importance to this career

Skills

  • Active Listening Giving full attention to what other people are saying, taking time to understand the points being made, asking questions as appropriate, and not interrupting at inappropriate times.
  • Critical Thinking Using logic and reasoning to identify the strengths and weaknesses of alternative solutions, conclusions or approaches to problems.
  • Reading Comprehension Understanding written sentences and paragraphs in work related documents.
  • Speaking Talking to others to convey information effectively.
  • Active Learning Understanding the implications of new information for both current and future problem-solving and decision-making.
Skills are ranked by their importance to this career

Work Environment

Texturing Artists typically work in the following Career Sectors:

Animation
Media, Film, TV & Animation
Visual Effects (VFX)
Media, Film, TV & Animation
Film
Media, Film, TV & Animation
TV
Media, Film, TV & Animation
Post Production
Media, Film, TV & Animation

Videos on the Web

Most commonly reported Work Activities

  • Interacting With Computers Using computers and computer systems (including hardware and software) to program, write software, set up functions, enter data, or process information.
  • Thinking Creatively Developing, designing, or creating new applications, ideas, relationships, systems, or products, including artistic contributions.
  • Communicating with Supervisors, Peers, or Subordinates Providing information to supervisors, co-workers, and subordinates by telephone, in written form, e-mail, or in person.
  • Getting Information Observing, receiving, and otherwise obtaining information from all relevant sources.
  • Updating and Using Relevant Knowledge Keeping up-to-date technically and applying new knowledge to your job.
  • Processing Information Compiling, coding, categorising, calculating, tabulating, auditing, or verifying information or data.
  • Identifying Objects, Actions, and Events Identifying information by categorising, estimating, recognising differences or similarities, and detecting changes in circumstances or events.
  • Making Decisions and Solving Problems Analysing information and evaluating results to choose the best solution and solve problems.
  • Establishing and Maintaining Interpersonal Relationships Developing constructive and cooperative working relationships with others, and maintaining them over time.
  • Evaluating Information to Determine Compliance with Standards Using relevant information and individual judgment to determine whether events or processes comply with laws, regulations, or standards.

 

 

The Work

  • Texture artists are responsible for digitally painting a variety of surface textures for characters, environment or props. They must have expertise with texturing software such as Photoshop or Mari and in depth knowledge of the texturing, UV’ing and lighting processes.
  • Work in Collaboration with the Texturing Supervisor to execute the textures maps necessary for the required look of CG characters and objects.
  • Responsible for ensuring that all maps adhere to the technical constraints of other departments in particular Modelling and Lighting/Look Development.
  • Work closely with Lighting to ensure all textures achieve the visual look of the production while adhering to lighting constraints.
  • Quality control of texture maps prior to publishing to ensure consistency. Communicating with Production and Leads regarding schedules and deadlines.
  • Hitting set deadlines while maintaining the highest standards of work.
  • You should have in-depth experience with digital image manipulation, digital painting and lighting and rendering.
  • Extensive knowledge and production experience with 3D software and with a 3D paint package, such as Substance, Mari, Photoshop or equivalent is expected.

 

Most commonly reported Work Tasks

  • Design complex graphics and animation, using independent judgment, creativity, and computer equipment.
  • Create basic designs, drawings, and illustrations for product labels, cartons, direct mail, or television.
  • Participate in design and production of multimedia campaigns, handling budgeting and scheduling, and assisting with such responsibilities as production coordination, background design, and progress tracking.
  • Create two-dimensional and three-dimensional images depicting objects in motion or illustrating a process, using computer animation or modeling programs.
  • Make objects or characters appear lifelike by manipulating light, color, texture, shadow, and transparency, or manipulating static images to give the illusion of motion.
  • Apply story development, directing, cinematography, and editing to animation to create storyboards that show the flow of the animation and map out key scenes and characters.
  • Implement and maintain configuration control systems.
  • Script, plan, and create animated narrative sequences under tight deadlines, using computer software and hand drawing techniques.
  • Develop briefings, brochures, multimedia presentations, web pages, promotional products, technical illustrations, and computer artwork for use in products, technical manuals, literature, newsletters, and slide shows.
  • Create and install special effects as required by the script, mixing chemicals and fabricating needed parts from wood, metal, plaster, and clay.

Qualities - Texturing Artist

  • You should possess strong artistic skills, a great eye for details, and grasp the concepts of composition, color, value, form, and scale.
  • The ability to work well under pressure as part of a team and to communicate well across departments.
  • You should be open to direction and able to embrace change with good time keeping and the ability to meet set deadlines.
  • A traditional arts background, photography and painting would be beneficial in this role.

Interests - Texturing Artist

This occupation is typically suited for people with the following Career Interests:

Creative

Creative people are drawn to careers and activities that enable them to take responsibility for the design, layout or sensory impact of something (visual, auditory etc). They may be atrracted to the traditional artistic pursuits such as painting, sculpture, singing, or music. Or they may show more interest in design activities, such as architecture, animation, or craft areas, such as pottery and ceramics.

Creative people use their personal understanding of people and the world they live in to guide their work. Creative people like to work in unstructured workplaces, enjoy taking risks and prefer a minimum of routine.

Investigative

The Investigative person will usually find a particular area of science to be of interest. They are inclined toward intellectual and analytical activities and enjoy observation and theory. They may prefer thought to action, and enjoy the challenge of solving problems with sophiscticated technology. These types prefer mentally stimulating environments and often pay close attention to developments in their chosen field.

Entry - Texturing Artist

Texture Artists often have a degree in Fine Art, Animation, or Visual Effects. Ideally will have taken classes in Photography, 2D Design, Lighting and Rendering and Digital Painting, they should also ideally some experience of life drawing and other forms of observational drawing. This is not generally an entry-level role, Show reel and experience is very important for this role.

Training & Development Pathways

FET Centre Traineeship: Animation, Creative Media for Production Traineeship at NFQ level 5 Search FET Traineeship

FET Centre PLC Post leaving cert course: Animation, Animation & Digital Movie, Art Portfolio prep, Animation and Illustration, Animation Drawing Studies, Art & Design Portfolio with Animation & Illustration, Art with Animation Studies, Cartoon Animation, Cartoon Animation and Film Production, Classical & Computer Animation (HND), Digital Creative Media with Animation, Gaming, Animation & Motion Graphics, Multimedia, Animation and Games Design courses at NFQ level 5-6 Search PLC Courses

Apprenticeship: Animation / CGI artistry at NFQ level 8 Search apprenticeship

For further details on eligibility requirements for third level entry following an FET qualification, students should visit CAO course search

Higher Education CAO entry: Animation, Animation and Illustration, Animation, Visual Effects and Motion Design, Digital Animation Production, Augmented and Virtual Reality, Computing and Digital Media, Computing with Games Development, Creative Media, Film & Broadcasting, 3D/graphic design at NFQ level 6-8 CAO course search

Professional Development

Career Path to Texturing ArtistExperience in the Modeling department, Lighting Department or as a CG Generalist.

Postgraduate study: Animation, Animation - 3D, Technical Direction for Computer Animation Production, Visual Effects for Film TV & Animation, Augmented Reality & Virtual Reality Development, Interactive Media - Conversion Course courses at NFQ level 9

Career Path from Texturing ArtistTexturing Supervisor, Lighting Artist.

Last Updated: November, 2023

Pay & Salary - Texturing Artist

Salary Range (thousands per year)* €35k - €55k

Salaries vary based on employer, location, experience, duties, and role.

Data Source(s):
Salary Expert/ Glass door/ Payscale/ Indeed/ Prosperity.ie

Last Updated: July, 2024

* The lower figures typically reflect starting salaries. Higher salaries are awarded to those with greater experience and responsibility. Positions in Dublin sometimes command higher salaries.

View Salary information from Indeed.ie
Note: data not aways available

Labour Market Updates - Texturing Artist

This information has been derived from the Solas National Skills Bulletin (2023).

Employment grew strongly between 2021 and 2022, with an additional 7,300 persons employed. As illustrated in the CSO Census data below, employment is spread across a number of roles; since 2016, the strongest growth, in absolute terms, was for graphic designers and authors, writers and translators.

New employment permits issued for this occupation in 2022 were primarily for film/TV and animation/visual effects (VFX) roles but also for linguistics experts in the ICT sector. There was also a high volume of recent job hires in line with the recent employment increase. The data does not point to overall issues with recruitment for these roles.

Skills Gaps in the Irish Animation sector (Animation ireland June 2022). A key central issue was graduate skills in relevant animation software. Specific software requirements and competencies in pipeline and technical specifics were top of the list regarding skills gaps. While studios that produce 2D content have recently moved away from Adobe Animate (Adobe Flash) into Toon Boom Harmony packages, there are a number of studios using less common softwares such as Cel Action and Moho for their 2D content. Studios creating CGI content are largely using Autodesk Maya with some now moving towards open access softwares such as Blender. A massive 50% of Irish animation graduates are working for overseas studios (20%) or working remotely on adult animated content (30%).The remaining 20% of recent Irish animation graduates are not working in the sector.

The Skills Challenge for the Screen Sector in Ireland 2023. Despite the skills shortages there is no effective and efficient way to identify crew who are available for jobs or for crew to be able to identify what positions are available. Recruiting experienced crew is also a major issue. Notwithstanding the current skills shortages, the key message from the interviews and focus groups was that a larger production crew base will be required to meet future live action demand which is probably significantly larger than the size of the existing crew base. Key areas of focus for future skills needs include the areas of skills for sustainability and green production as well as digital and technology related skills, especially in relation to virtual production. 

 

 

Note: The following

Useful Contacts - Texturing Artist

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