Work Environment
This occupation is typically found in the following Career Sector(s):
Videos on the Web
- Texturing Supervisor- from: Youtube Search
Most commonly reported Work Activities
- Interacting With Computers Using computers and computer systems (including hardware and software) to program, write software, set up functions, enter data, or process information.
- Thinking Creatively Developing, designing, or creating new applications, ideas, relationships, systems, or products, including artistic contributions.
- Communicating with Supervisors, Peers, or Subordinates Providing information to supervisors, co-workers, and subordinates by telephone, in written form, e-mail, or in person.
- Getting Information Observing, receiving, and otherwise obtaining information from all relevant sources.
- Updating and Using Relevant Knowledge Keeping up-to-date technically and applying new knowledge to your job.
- Processing Information Compiling, coding, categorising, calculating, tabulating, auditing, or verifying information or data.
- Identifying Objects, Actions, and Events Identifying information by categorising, estimating, recognising differences or similarities, and detecting changes in circumstances or events.
- Making Decisions and Solving Problems Analysing information and evaluating results to choose the best solution and solve problems.
- Establishing and Maintaining Interpersonal Relationships Developing constructive and cooperative working relationships with others, and maintaining them over time.
- Evaluating Information to Determine Compliance with Standards Using relevant information and individual judgment to determine whether events or processes comply with laws, regulations, or standards.
Working Life
The Texturing supervisor is responsible for delivering textures that reach the artistic and technical requirements to deliver the visual style of the production.
The Texturing Supervisor will work closely with Lighting, the CG Supervisor VFX Supervisor, to ensure that all textures are pipeline friendly. This is an important and senior role, the artistic expectations are very high, textures are expected to be photoreal.
This requires production experience of the texturing and lighting pipeline and an in depth knowledge of texture painting and UV’ing as well as the ability to lead and manage a busy team of texture artists.
Most commonly reported Work Tasks
- Design complex graphics and animation, using independent judgment, creativity, and computer equipment.
- Create basic designs, drawings, and illustrations for product labels, cartons, direct mail, or television.
- Participate in design and production of multimedia campaigns, handling budgeting and scheduling, and assisting with such responsibilities as production coordination, background design, and progress tracking.
- Create two-dimensional and three-dimensional images depicting objects in motion or illustrating a process, using computer animation or modeling programmes.
- Make objects or characters appear lifelike by manipulating light, color, texture, shadow, and transparency, or manipulating static images to give the illusion of motion.
- Apply story development, directing, cinematography, and editing to animation to create storyboards that show the flow of the animation and map out key scenes and characters.
- Implement and maintain configuration control systems.
- Script, plan, and create animated narrative sequences under tight deadlines, using computer software and hand drawing techniques.
- Develop briefings, brochures, multimedia presentations, web pages, promotional products, technical illustrations, and computer artwork for use in products, technical manuals, literature, newsletters, and slide shows.
- Create and install special effects as required by the script, mixing chemicals and fabricating needed parts from wood, metal, plaster, and clay.
Qualities - Texturing Supervisor
- In Collaboration with Lighting, CG/VFX Supervisor, Production, Designer, Art Director, will interpret and develop initial look of models, helping to define visual style towards the Director’s vision.
- Will be involved in the initial build phase of the project and the development of the texture maps and look development of early hero assets.
- In collaboration with the CG Supervisor and Pipeline departments they will help define the texturing pipeline, including inputs, outputs, naming conventions, scripts and tools.
- Responsible for clear lines of communication both within and between departments, particularly Lighting and Modelling, will attend meetings and address texturing comments/issues
- Responsible for texturing dailies, quality control and ensuring aesthetic consistency. Brief texture artists and provide constructive artistic feedback to ensure this consistency.
- Will work with Production to ensure that crewing, schedules and delivery timetables are met.
- Continual familiarity with new tools, software, and other related advances in the texturing/lighting pipeline.
- Responsible for show wide texturing workflow documentation, mentoring and information dissemination.
You need to have an excellent artistic eye. You should have a passion for, surface values, with an eye for detail, colour and scale.
Modeling and look development experience and an understanding of the technical constraints of these processes.
Excellent communication and organisational skills are rquired and ability to manage a very busy team in a pressurized environment, while meeting production timetables and budgets.
A traditional arts background, photography and painting would be beneficial in this role.
Interests - Texturing Supervisor
This occupation is typically suited for people with the following Career Interests:
Creative
Creative people are drawn to careers and activities that enable them to take responsibility for the design, layout or sensory impact of something (visual, auditory etc). They may be atrracted to the traditional artistic pursuits such as painting, sculpture, singing, or music. Or they may show more interest in design activities, such as architecture, animation, or craft areas, such as pottery and ceramics.
Creative people use their personal understanding of people and the world they live in to guide their work. Creative people like to work in unstructured workplaces, enjoy taking risks and prefer a minimum of routine.
Investigative
The Investigative person will usually find a particular area of science to be of interest. They are inclined toward intellectual and analytical activities and enjoy observation and theory. They may prefer thought to action, and enjoy the challenge of solving problems with sophiscticated technology. These types prefer mentally stimulating environments and often pay close attention to developments in their chosen field.
Entry / Progression - Texturing Supervisor
Texture artists often have a degree in fine art, animation, or visual effects. They will have taken classes in photography, 2D design, lighting and rendering and digital painting; they should also ideally have some experience of observational drawing.
This is not an entry-level role and requires extensive experience.
A keen understanding of the 3D asset creation pipeline and an in-depth knowledge of texturing, digital painting. Experience with modelling, UV’ing, lighting, look development and shading. Several years experience in the texturing department. You should be very familiar with CG software and have extensive knowledge of industry standard 3D paint software.
Sample Education and Training Pathways
A number of courses are available throughout the country that focus on learning and skills that may be useful for this career. The examples and links below may guide you in your research.
Further Education (FET)
Further Education & Training (FET) Courses are delivered by local ETBs, ranging in duration from several weeks up to 20 months. Courses are designed to meet the labour market needs and often include a large element of work experience.
Example search terms include: animation, creative media, production.
Search for FET Courses
PLC Courses (FET)
PLC courses are full-time courses, one or two years duration, with awards at Level 5 and 6 on the NFQ. They are offered nationally in Schools and Colleges of Further Education.
Example search terms include: animation, digital movie, art portfolio prep, animation and illustration, animation drawing studies, art and design portfolio with animation & illustration, art with animation studies, cartoon animation, cartoon animation and film production, classical and computer animation, digital creative media with animation, gaming, motion graphics, multimedia, animation and games design.
Search for PLC Courses
Apprenticeships:
Apprenticeships are structured work-based training programs that combine on-the-job training with classroom instruction. They run from 2 – 4 years and are open to individuals of all ages, including school leavers, those seeking a career change, and existing employees who wish to upskill.
Examples: Animation, CGI Artistry.
Search for Apprenticeships
For further details on eligibility requirements for third level entry following an FET qualification, students should visit CAO course search.
Higher Education CAO (Undergraduate)
Higher Education courses at Levels 6 to 8 on the NFQ, delivered in Universities and Technological Universities & Institutes. Courses run from 2 – 5 years and places are allocated on a points-based system, processed by the Central Application Office.
Example search terms include: animation, illustration, visual effects and motion design, digital animation production, augmented and virtual reality, computing and digital media, computing with games development, creative media, film and broadcasting, 3D, graphic design.
Search for CAO Courses
Higher Education (Postgraduate)
Postgraduate courses are courses at Levels 9 and 10 on the NFQ and usually last 1 – 2 years full time, or longer if a PhD or part time. Entrants typically require an undergraduate award (Level 8).
Example search terms include: animation, 3D, computer animation production, visual effects, film, TV, animation, augmented reality, virtual reality development, interactive media, conversion course.
Search for Postgraduate Courses
Springboard courses animation, production management for animation, visual effects for film, tv and animation, 3d animation, screen production department skills search Springboard courses.
Professional Development
Professional development (CPD) courses are specialised training, formal education, or advanced professional learning that improves skills, professional knowledge, competency, and overall effectiveness in the professional world.
Check the Useful Contacts tab on this page to see if there are any professional bodies listed who may provide training related to this career.
Pay & Salary - Texturing Supervisor
Salary Range (thousands per year)* 39k - 54k
Salaries vary based on employer, location, experience, duties, and role.
Data Source(s):
Salary Expert/ Glass door/ Payscale/ Indeed
Last Updated: August, 2024
Labour Market Updates - Texturing Supervisor
Skills Gaps in the Irish Animation sector (Animation ireland June 2022). A key central issue was graduate skills in relevant animation software. Specific software requirements and competencies in pipeline and technical specifics were top of the list regarding skills gaps. While studios that produce 2D content have recently moved away from Adobe Animate (Adobe Flash) into Toon Boom Harmony packages, there are a number of studios using less common softwares such as Cel Action and Moho for their 2D content. Studios creating CGI content are largely using Autodesk Maya with some now moving towards open access softwares such as Blender. A massive 50% of Irish animation graduates are working for overseas studios (20%) or working remotely on adult animated content (30%).The remaining 20% of recent Irish animation graduates are not working in the sector.
The Skills Challenge for the Screen Sector in Ireland 2023. Despite the skills shortages there is no effective and efficient way to identify crew who are available for jobs or for crew to be able to identify what positions are available. Recruiting experienced crew is also a major issue. Notwithstanding the current skills shortages, the key message from the interviews and focus groups was that a larger production crew base will be required to meet future live action demand which is probably significantly larger than the size of the existing crew base. Key areas of focus for future skills needs include the areas of skills for sustainability and green production as well as digital and technology related skills, especially in relation to virtual production.
Note: The following
Note: The following information relates to occupations that include: Artists; Authors; writers; translators; Actors; entertainers; presenters; Dancers; choreographers; Musicians Arts officers; producers; directors; Photographers; audio-visual and broadcasting equipment operators; Graphic designers Product; clothing and related designers.
This information has been derived from the Solas National Skills Bulletin (2023).
Employment grew strongly between 2021 and 2022, with an additional 7,300 persons employed. As illustrated in the CSO Census data below, employment is spread across a number of roles; since 2016, the strongest growth, in absolute terms, was for graphic designers and authors, writers and translators.
New employment permits issued for this occupation in 2022 were primarily for film/TV and animation/visual effects (VFX) roles but also for linguistics experts in the ICT sector. There was also a high volume of recent job hires in line with the recent employment increase. The data does not point to overall issues with recruitment for these roles.
Useful Contacts - Texturing Supervisor
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Fís Éireann/Screen Ireland
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Animation Ireland
- The Association of Animation Producers in Ireland Ltd, 14 – 16 Lord Edward Street, Dublin 2, D02 YC63
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- Click Here
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Animation Skillnet
- Animation Skillnet Office Furthr, Suite 34 GEC, Taylor’s Lane Dublin 8
- 087 2487391
- [email protected]
- Click Here